Using this bug is probably cheating, if only because it forces the game to be quiet, and not having the central hexagon pulse to the beat of the original music is sort of unfair to people who play normally and do not have the option to turn it off. And after that it seems that the game just puts you at the furthest level you reached in that particular bug chain, so you will eventually be stuck with Hexagonest. This bug cannot be done to restart on Hexagon, since you always have to make it to at least Hexagoner to trigger it, I think. Honestly I was pretty worried that it would be possible to make the stage stay on some lower difficulty level forever, and use that to cheat, but that doesn't seem to be the case. Regardless of what you do, the game will properly switch to Hyper Hexagonest and then the final level towards the end. In the latter case, since the game is supposed to switch to Hyper Hexagoner eventually, but the player is already on a higher difficulty level, the game keeps going on Hexagonest, but fixes the colours eventually, and then the game proceeds as normal. And if you bug the game on Hexagonest, Hyper Hexagonest, or Hyper Hexagonest 2/the final level, you will start on Hexagonest, again overriding the original starting level (in our case Hyper Hexagon). What I'm trying to say is, if you do the bug on levels Hyper Hexagoner or Hyper Hexagoner 2, you will start on regular Hexagoner, regardless of what the original difficulty level was. This bug persists as long as you keep hitting escape after getting hit, so it can be chained across runs, and ends as soon as you allow the game some proper time after you get hit to register what's going on.Īs evidenced in the video, the level you ended the run on will be the one you will start on, but it will use the stage's original colour scheme, and will be downgraded to the non-Hyper version. Since the main bug restarts the game immediately, it fulfills the triggering conditions for the secondary bug. I think "very quickly" in this context means "before the 'getting hit' sound stops playing". It actually comes bundled with another bug: if you get hit (or press Escape) and then start a new game very quickly, the music will not play. As shown in the video, you can use that bug to play the majority of Hyper Hexagon as Hexagoner (and then Hyper Hexagoner), or play the entire thing as (Hyper) Hexagonest. Instead of being taken to the menu, the game will restart immediately, but with unusual level settings. not sure about the Hexagonest to final level one), AND if you've seen any of the Hexagoner levels during the run (haven't tested with ordinary Hexagoner yet, only the Hyper version), THEN you can double-tap the Escape key to invoke the bug. The triggering method is not entirely clear to me, but so far it seems that IF your current run had at least one major level transition (from Hexagon to Hexagoner, or from Hexagoner to Hexagonest. So I'd had this bug occur to me on Hyper Hexagoner before, but not on Hyper Hexagon, and I thought that was worthy of being recorded. Hyper Hexagon but it's Hexagonest for 240 seconds Hyper Hexagon but it's actually Hexagoner for the first 120 seconds and the colour scheme is broken for 240 seconds The "lost levels" showcased in this video could actually be titled: For your listening pleasure, I added tracks from "The Neverhood" in post-production to fill in the silent sections. Better bring your own soundtracks while attempting it, because it sure is going to get quiet when you get it to happen.
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